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Dragon Attack

Project testing a workflow for 3D Coat to Unreal Engine 5 for quick concepting, real time lighting and fast rendering

Photoshop, 3DCoat, and Unreal Engine 5 were used.

Paint over

Final Paintovers in Photoshop. Medieval Knight and Castle assets from Big Medium Small.

Real-time fly by shot in UE5


Sculpt in 3D and process shot in UE5. 3D Coat to UE5 proved to be quite simple to implement in order to draw the benefits of quick sculpting, texturing in 3DCoat alongside responsive and robust real time lighting and rendering in UE5.

See other creatures here